Types
babak-with-cannon: babaksource
Functions
babak-with-cannon-compute-cannon-dir
babak-with-cannon-compute-cannon-dir(arg0: mistycannon, arg1: vector) => vectorsource
babak-with-cannon-compute-ride-point
babak-with-cannon-compute-ride-point(arg0: mistycannon, arg1: vector) => vectorsource
babak-with-cannon-ride-cannon-post
babak-with-cannon-ride-cannon-post() => nonesource
handle->process-safe(arg0: handle) => processsource
Types
balloonlurker: rigid-body-platformsource
balloonlurker-bank: basicsource
Fields
type: type
buoyancy-depth-offset: meters
player-mass: float
rudder-factor: float
max-engine-thrust: float
max-rudder-deflection-angle: float
throttle-factor: float
throttle-distance: float
throttle-close-distance: float
explosion-force: float
mine-weight: float
balloonlurker-pilot: process-drawablesource
Functions
balloonlurker-event-handler
balloonlurker-event-handler(arg0: process, arg1: int, arg2: symbol, arg3: event-message-block) => objectsource
balloonlurker-find-nearest-path-point
balloonlurker-find-nearest-path-point() => nonesource
balloonlurker-get-next-path-point
balloonlurker-get-next-path-point() => nonesource
balloonlurker-get-path-point
balloonlurker-get-path-point(arg0: int) => nonesource
balloonlurker-pilot-init-by-other
balloonlurker-pilot-init-by-other(arg0: balloonlurker) => nonesource
balloonlurker-play-sounds
balloonlurker-play-sounds() => nonesource
balloonlurker-player-impulse
balloonlurker-player-impulse() => vectorsource
balloonlurker-post() => nonesource
balloonlurker-snap-to-path-point
balloonlurker-snap-to-path-point(arg0: int) => quaternionsource
Variables
*BALLOONLURKER-bank*: balloonlurker-banksource
*balloonlurker-constants*
*balloonlurker-constants*: rigid-body-platform-constantssource
*balloonlurker-rudder-joint-home*
*balloonlurker-rudder-joint-home*: vectorsource
Types
bonelurker: nav-enemysource
Functions
bonelurker-push-post() => nonesource
bonelurker-set-large-bounds-sphere
bonelurker-set-large-bounds-sphere() => nonesource
bonelurker-set-small-bounds-sphere
bonelurker-set-small-bounds-sphere() => nonesource
bonelurker-stunned-event-handler
bonelurker-stunned-event-handler(arg0: process, arg1: int, arg2: symbol, arg3: event-message-block) => objectsource
Variables
*bonelurker-nav-enemy-info*
*bonelurker-nav-enemy-info*: nav-enemy-infosource
Types
keg: process-drawablesource
keg-conveyor: process-drawablesource
keg-conveyor-paddle: process-drawablesource
Functions
keg-bounce-set-particle-rotation-callback
keg-bounce-set-particle-rotation-callback(arg0: part-tracker) => nonesource
keg-conveyor-paddle-init-by-other
keg-conveyor-paddle-init-by-other(arg0: keg-conveyor-paddle) => nonesource
keg-conveyor-spawn-bouncing-keg
keg-conveyor-spawn-bouncing-keg(arg0: keg-conveyor) => pointersource
keg-conveyor-spawn-keg(arg0: keg-conveyor) => pointersource
keg-event-handler(arg0: process, arg1: int, arg2: symbol, arg3: event-message-block) => objectsource
keg-init-by-other(arg0: keg, arg1: int) => nonesource
keg-post() => intsource
keg-update-smush(arg0: keg, arg1: float) => nonesource
Variables
*keg-conveyor-keg-spawn-table*
*keg-conveyor-keg-spawn-table*: arraysource
Types
boat-fuelcell: process-drawablesource
boatpaddle: process-drawablesource
bone-platform: rigid-body-platformsource
breakaway: process-drawablesource
breakaway-left: breakawaysource
breakaway-mid: breakawaysource
breakaway-right: breakawaysource
mis-bone-bridge: process-drawablesource
misty-battlecontroller: battlecontrollersource
mistycam: process-hiddensource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
windturbine: process-drawablesource
Functions
actor-wait-for-period(arg0: time-frame) => symbolsource
mis-bone-bridge-event-handler