Types
cas-front-door: com-airlock-outersource
com-airlock: process-drawablesource
com-airlock-inner: com-airlocksource
com-airlock-outer: com-airlocksource
fort-entry-gate: com-airlocksource
hip-door-a: com-airlocksource
oracle-door: com-airlocksource
pal-throne-door: com-airlocksource
tomb-mar-door: com-airlocksource
under-door: com-airlocksource
vin-door-ctyinda: com-airlocksource
Types
battle: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
info: battle-info
flags: uint8
spawn-initial-creatures?: symbol
next-spawn-delay: uint32
on-notice: basic
on-hostile: basic
on-beaten: basic
max-count: uint32
count: uint32
die-count: uint32
stat-child-count: uint16
cant-spawn-time: time-frame
jammed-starting-time: time-frame
spawners: battle-spawner-array
allies: battle-ally-array
Methods
idle: unknown
battle-method-21: unknown
notice: unknown
hostile: unknown
beaten: unknown
battle-method-25(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-26(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-27(obj: battle) => nonesource
battle-method-28(obj: battle) => nonesource
battle-method-29(obj: battle, arg0: battle-spawner, arg1: entity-actor) => nonesource
battle-method-30(obj: battle, arg0: process) => battle-spawnersource
battle-method-31(obj: battle, arg0: battle-ally, arg1: entity-actor) => nonesource
battle-method-32(obj: battle, arg0: battle-spawner, arg1: entity-actor) => objectsource
battle-method-33(obj: battle) => nonesource
battle-method-34(obj: battle) => nonesource
battle-method-35(obj: battle) => nonesource
battle-method-36(obj: battle) => battle-spawnersource
battle-method-37(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-38(obj: battle, arg0: battle-breed, arg1: transformq) => handlesource
battle-method-39(obj: battle, arg0: battle-spawner, arg1: symbol) => handlesource
battle-method-40(obj: battle) => nonesource
battle-method-41(obj: battle, arg0: battle-spawner) => battle-breedsource
battle-method-42(obj: battle, arg0: battle-spawner, arg1: touch-tracker) => symbolsource
battle-method-43(obj: battle, arg0: battle-spawner, arg1: touch-tracker) => symbolsource
battle-method-44(obj: battle, arg0: battle-spawner) => nonesource
battle-method-45(obj: battle, arg0: battle-spawner, arg1: touch-tracker) => symbolsource
battle-method-46(obj: battle, arg0: battle-spawner) => symbolsource
battle-method-47(obj: battle) => nonesource
battle-method-48(obj: battle) => nonesource
battle-method-49(obj: battle) => intsource
battle-method-50(obj: battle) => symbolsource
battle-method-51(obj: battle, arg0: battle-spawner, arg1: symbol) => symbolsource
battle-method-52(obj: battle) => intsource
battle-ally: structuresource
battle-ally-array: inline-array-classsource
Fields
type: type
length: int32
allocated-length: int32
_data: uint8
data: battle-ally
battle-breed: structuresource
Fields
breed-type: type
percent: float
battle-breed-array: inline-array-classsource
Fields
type: type
length: int32
allocated-length: int32
_data: uint8
data: battle-breed
battle-info: basicsource
Fields
type: type
id: int8
notice-spec: uint64
pick-logic: int8
notice-distance: float
dont-spawn-initial-until-notice?: symbol
play-battle-music: symbol
min-battle-spawn-delay: uint32
max-battle-spawn-delay: uint32
min-spawner-notice-attack-delay: uint32
max-spawner-notice-attack-delay: uint32
spawner-blocked-by-player-xz: float
spawner-blocked-by-collide-radius: float
pick-spawner-max-dist: float
max-count: uint32
desired-alive-count: uint8
spawner-collide-with: uint32
battle-spawner: structuresource
battle-spawner-array: inline-array-classsource
Fields
type: type
length: int32
allocated-length: int32
_data: uint8
data: battle-spawner
Functions
battle-event-handler(arg0: process, arg1: int, arg2: symbol, arg3: event-message-block) => objectsource
Variables